Another good healing spell is Rejuvenation Cocoon at the fifth level, if youre healing after combat. Dont forget that Gann has his Chastise Spirits and Weaken Spirits powers; he can harm large groups of foes with them. Shield of the Forgotten Lost (tower shield, I forgot, that's also from OC). OP is playing NWN2, no double weapon in that game . There is also a set of matching 40x40 pixel icons for use in game. You wont be able to do much with her at the moment. The dank hallways are barren, except for the presence of the Myrkulites; worshipers of Myrkul that are looking for the same person you are. Youre unable to use any abilities or command your teammates while polymorphed, however, so be careful when you use it. Ammon Jerro will be uncontrollable here, as well, but hes powerful enough to take out a few of the Myrkulites by himself. Doing so will cause you to partake in a sequence of battles with the frost giants; the crown will be placed on the ground, and theyll come at you in groups of one or two giants in an attempt to pick it up and place it on their heads. Heres a short list of what youll want to have her learn. Having something like Mordenkainens Disjunction will be helpful here, as Inarus will be untargetable while he casts Epic Gate and other high-level spells. If you cant manage that, then you can attempt to influence him with a conversation skill. Inquire as to why theyre waiting for the Coven, then "ask nicely" to see if you can get past them. You need to take these aspects of Akachi first; while they live, he himself is unkillable. 5. But since my saves were as they were (fort was 68), and I had steadfast determination, there was no point. Kaelyn isnt going to set the world on fire with her combat damage; she doesnt have much strength to work with, so shell struggle to hit the high-armor enemies that youll be encountering. Before you begin your quest, you can take the time to import one of your old characters to the game, if you wish. This is considered to be a Chaotic Evil action, though. When everything is dead, use the Sword of Gith on the Betrayers Gate to the north and head through. Youll encounter Kaelyn before the end of the first act of the game. If you make your way to the southwestern corner of the map here, youll come to the area where the earth elemental that Fentomy wishes to destroy is located. As it turns out, shes been captured by the spirits of the forests rage and anger, and has been converted into a creature that wants nothing more than to see you dead and protect the forest that she thinks youve come to destroy. Otherwise, youll have little choice but to attack them, since theyll quickly become hostile to you when they find you. Can replace the two above effects IF there's not maximum effect on weapon. If you managed to cast Mind Blank, though, everyone should be able to safely ignore the aura and attack away. If you demand payment, hell attack, and you can kill him for the Ring of Seething Hatred (Spell Resistance 20, Haste and Rage 3 Uses/Day). Be wary; the door is trapped. In addition, youll find a room with a coupld of NPCs lying on the bed, as well as a pair of pit fiends. When you do, Magda will give you a Shadow Stone, which you can use to reach the Shadow Plane in Lienna's bedroom. This is a side quest that will tie into the main storyline. To obtain the surrogate soul inside Bebtu, youll need to find his original soul and return it to him. That is to say, I'd rather use greater belts than have 8 regen, but they simply don't work - even if the battle log displays damage resistance, no actual damage is removed. Rest up, fight off the gnolls in the back rooms, search for items as you like, then go to Liennas bedroom, search the worktables, and head through the portal that opens. You cannot Bash them, however, so youll have to either pick them, use Knock on them, or find some other way of disengaging the locks. It acts as a hub, and can travel to other dimensional doors, but only ones that youve already visited. Youll encounter Imsha and Tamlith before youre able to proceed to the Red Tree; their attitude towards you will likely depend on your level of spirit craving. When you have as many on your side as you think you can get, head into Dalenkas house and accuse her. ("Go on, Gann. Hell take damage, but wont die. One way or another, this quest will end up with your obtaining the Jar of Condensed Orglash Essences, which is key to putting out the fire in the Burning Grove. On your way back to the Temple of Kelemvor, you can speak to Susah or Efrem to wrap up the quest that led you to Kaelyn. When you reach the room with the Cell Doors on either side, park your party members in the previous hallway and move a single character in to bait all of the Hoary Mummified Priests there into smashing their doors and coming after you; itll be easier to goad them into coming backwards into the last hallway and taking them down as they come. In order to do so, head to the northwestern corner of the map and proceed through the door here. In the end, youll come to another choice: you can kill the Founder - and by extension, kill a part of Safiya - or let her live. Volomer will only join if three of the other berserkers have already joined the rebellion. Kill all of the enemies outside the furnace to speak to the enemies within. The game that Obsidian itself is most well known for, however, is Neverwinter Nights 2, the sequel to BioWare's original Neverwinter Nights. Head inside and speak to the inhabitants after quicksaving. So they're more unique/better Long Swords than Bastard Swords? Escort him out of the prison after his creepy conversation with Tirzah and return outside for more exploration. If you would ever so kindly provide your insight with regards to my feat and stat allocation and provide better alternatives without losing sight of the end goal which is Blazing Aura. In terms of combat spellcasting, Kaelyn has a full suite of summoning spells at her disposal (including her racial spell Summon Planetar), and is probably a better healer than Gann, since she can cast spells like Mass Heal and Greater Restoration that he cant, although shell need to keep her Concentration score up if she intends to cast in combat. Theres a bottle of Pure Sanctuary Water inside that will come in handy in a bit. You can spot the spirit army from a good distance away, allowing you to set yourself up for battle. Ask him to open the fourth gate so that you can reach the Thayvian Academy, then head through the portal to do so. Well start with buffing. Apparently Windy wished his master to disappear, but Enzibur instead killed him, thus causing one of the conditions to be met. Goryen will likewise require a high conversation skill to bring him over to your side. Presumably finding one tome but not the other has a somewhat intermediate reward. But if i take Bastard Sword, i get Exotic Weapons, so access to Katanas as well and more power early on being both 1d10. Head into Mulsantir. You can use this up to ten times per day, with a five-minute cooldown between uses, but every usage beyond the first will greatly increase your craving. Try to be flattering whenever possible; hes a bit of a peacock. If, on the other hand, you keep Akachi alive, his spirit will slumber within you somewhere, Myrkul will remain dead, and the curse will be liftedbut youll never be able to leave the City of Judgment again. The first two prisoners here have interesting stories for you, but neither are stupid enough to join you on your quest to defeat Okku. Head to Eternitys End and enter the Temple of Kelemvor there. Hell offer you money if you head into town and buy him a new one. Telthor: If you have Okku in your party, he will want to drive these Telthor off from the area; they apparently have been corrupted by dwelling in the shadow plane. Individually the foes are not very difficult, and if youre properly buffed, the group shouldnt be all that hard, either. Taking Arteshs soul is an evil act, and its not good for much other than trading it to the pit fiends in the lower level, although you can place it in the soul viewer in the repository to learn about the ironic circle that Arteshs life has taken. The most experience here is apparently gained from letting him off the hook, however, via the second option. If you find his quarters (to the north of the stairs leading to the Headmistresss Tower), loot the bookcase within, then Bash it to reveal a hidden door. Matthew Rorie ALL RIGHTS RESERVED. It's up to you to find new friends, explore the new portion of the world that has been opened to you, and attempt to find the reason you've been cursed, and hopefully eliminate it before it overwhelms you. If you dont have Okku with you, theyll be hostile to you, but if you do, then youll be able to get a bit of backstory related to your affliction. Before you do so, though, head to the Prison to find another character that will join you on your quest. It isnt necessarily an evil choice, however. Check the blacksmiths desk as well before heading to the southeast. Exits: Entrance to Mulsantir. Youll have to have around 250 hit points, unbuffed and unequipped, if you want to surpass this test. Youll spawn a group of skeletons and dread wraiths here. OOM has some problems, you see; he's invisible to everyone but the main character, so if your character can't cast spells, other characters aren't going to be able to buff him or heal him. If you bash the stones here, youll find the Periapt of the Lost Witch, which grants the wearer Immunity to Critical Hits, Spell Resistance 30, and a couple of spell uses per days for Avasculate and Bestow Curse. Although the game had its rough spots, many of them were polished after patching, allowing Obsidian to focus on loads of new content for the expansion pack, Mask of the Betrayer. Mulsantir is the first major city youre going to see. You can also attempt to fight all of the spirits within the vault, if you wish. If you attempt to leave the room with more than one housing in your inventory, the defense system will activate (which is worth checking out at least once) and return you to the repository. Head to the south to the Burning Grove, which youll need to reach through a map transition. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. Your craving for spirits indicates how quickly your spirit energy will decline. Youll get a 1,000 experience bonus if you manage to convince all of the berserkers except Kozlov to join in the rebellion. With that done, you can start going to town. Safiya can offer you some insight on the Keeper of Doors, and youll gain some influence with her, to boot. Its kind of like a library for souls. Return to Sheva Whitefeather with news of your victory. You can use it as often as you like here, with no cooldown, but using it will prevent you from doing anything else for a turn, including attacking, but you will wind up doing a good deal of damage with each blast. Return to the Middle Barrow and head to the northwest this time. by randomsome1 Updated to v3.2 on Dec 17, 2007 Updated to v3.2 on Dec 17, 2007 Head to the north from the entrance, and eventually youll find a room that branches. If youre playing on Hardcore or higher, though, then your AOE spells will damage your teammates, so youll probably want to stick to summoning spells or single-target damaging spells. If you head to the docks here, you can head into the sloop. To open up the enchanting UI, you need to use the Enchantment Focus near an enchanting bench. If you have good saves against immobilizing effects, then you should be able to act fairly autonomously, but if youre a fighter or another character with less than great spell saves, youre going to find yourself dazed or paralyzed for most of the fight. A relatively easy way to test it is to do a few run-throughs Kaelyns maximized blade barriers). Head into Lienna's secret room to speak to the Keeper of Doors. When you pass through the final portal, itll be you versus Akachi, with perhaps some help from your teammate, if any of them managed to walk into your dreamscape with you. You'll be able to see a lot of the groups of enemies before they see you here, so take advantage of it. Kill them quickly, keep Seyryu healed, and you shouldnt have any problems with this errand. You can find the Wall on the southern side of the map when you enter the map screen. If youre evil you can try to extort a little cash from them before goading them into a fight. ** Vampiric regeneration is an an example of an enchantment that will not work on ranged weapons. Okku is probably only going to be joining your party if youre playing as a somewhat good character, but keep in mind that influence with him can be difficult to get unless you attempt to rein in your spirit-eating desires. When youre ready to face her, save your game and try to get as many of your characters as possible protected from Fear effects. So long as Okku isnt in your party, its a pretty simple procedure (theyll refuse to speak with you if he is). Even if you do attempt to gain an audience with the Coven the regular way, youll probably wind up inside the Skein and wind up having to fight your way out, so if you just want to get started on the dungeon, head around to the side of the building near the Uthraki and head in there. Ask Safiya if shes all right when she stops you to gain a bit of influence, then move forward to take on Okku, the bear god. Barring that, you can try to Intimidate him to leave. If your appetites get the better of you, or you simply prefer to devour all the spirits that you see, you can maximize your craving meter. Unfortunately for you, Araman will appear, with the rest of the Academys instructors in tow. Thatll make it deal an extra 1d6 ice damage per hit. Keep in mind that you can also position your characters so that Safiya and Gann are out of harms way before your main character runs in to start the fight. Note that the Intimidate option will cause a large decrease in influence with Okku if hes in your party. There's really no reason to craft weapon early game, unless you find Duskwood Longbow is too wonderful to miss, hm? Claiming to be his master will let you summon Orglash once a day to fight for you, but may also have unintended consequences down the road. Its pretty amazing, too, with a damage bonus of 4d6 negative energy, Damage Reduction 10/-, and a +10 Enhancement Bonus. If your party manages to chew through the wolves and other spirits around Okku, feel free to attack him a bit. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. Open up the chests here after Kaji detraps and unlocks them, and grab the Immith Yabog book off the shelf if you wish to learn a bit about a cult that apparently worships you. However, completing the challenges and becoming an Ice Troll allows you to try your hand at all of the challenges one more time, for extra rewards. In the rear, a spellcaster will pelt you with spells and summon creatures to fight you. You have three options when interacting with the body. Alternately, you can try to intimidate her and make the dreamscape an even more unpleasant place to be. Regardless of who you appeal to, youll get a new item in your inventory: Chauntea will give you the Blessed Salve of the Earthmother, which will save Gnarltooth, while Malar will give you the Toxic Plantbane of the Beastlord. Thatll give you a big bonus to your spirit energy, but note that devouring more than one spirit per day will greatly increase your craving. Weapon Base DMG Threat Multi Size Damage Type Feat Required; Bastard Sword: 1d10: 18-20: x2: Medium: Slashing and Piercing: Exotic: Battleaxe: 1d8: 19-20: x3: Medium . Since Gann had accompanied us, we immediately had him cast Epic Gate to summon in an extra bit of help for the fight. Youll know youve shut down a loci when it explodes into a circle of white light. When all three machines have been activated, the water will drain out of the level, allowing you access to many areas you couldnt reach before. Youll need to explore a bit to find a way to reach the Coven from here. Theyre nasty enemies, and many of them are warlocks, to boot. Alternately, you can make a habit of casting Shapechange and transforming Gann into a powerful frontlines fighter. 500 gold is a pittance; go ahead and pay up. Grab it and return it to Bebtu to trade him that soul for the Surrogate Soul, which you need to unlock Nefriss room in the Headmistress Tower. Summon helper creatures if you can to help in the battle. The Helmed Horrors here are tough to kill physically, since they have a lot of health and are immune to critical hits, so use Safiya to cast Polar Ray or Disintegrate on them to weaken them up. One of them will drop Nentyarchs Band, a very nice ring for Gann. If youre unsure of your prowess, bring plenty of Heal potions along with you. I also plan on going through Motb, so i guess it's the same deal right? Feel free to give him a whirl if you're a particularly evil character. My final rig was a joke, though. Generally speaking, theres no bonus to devouring multiple spirits per day; all that will do is increase your craving and force you to spend more time seeking out spirits and devouring them. If you do wait until dusk, a Shadowy Portal will appear. Check the corpse and the beetle mound for items, then speak to Fentomy on the shore. The new MotB essences are dropped by monsters. Even though we were evil, keeping Safiya on our good side was well worth the thought of having the Founder running around in a tomb. The last lever will be found near the Sleeper; ask Geiard about it, and hell point you out to a gnoll nearby. Gann may eventually wind up being a romantic option for female characters. As Okku will be a frontline fighter for you, take these equipment slots and try to use them to get him increased AC (preferably through deflection or dodge bonuses; natural armor bonuses from equipment will not stack with Barkskin or Spiderskin spells), increased saving throws, or regeneration. Ok then i'll go with Longswords since at the end the base damage difference between a Longsword and a Bastard swrod is negligible. Further into the Temple, youll find a sarcophagus with the very nice Steadfast Chain, an excellent set of armor for Gann or a rogue in your party. Devour one spirit per day, at most, and use Suppress when youre near a lot of spirits, and you should be ok for the most part. Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. Finish off the rest of the spirits and loot them. When youre ready to move on to the next part of the game, head into the Veil, go through Liennas shadow door, and talk to the Keeper of Gates. Kepob will run away at this point. When the knights are down, search the bodies for a key. If you happen to have a weapon master, feel free to place it in your inventory and export your character to another module. . Loot the Letter from Ivin Borsk off of Ivins body when he dies, then head back to the Sloop and rest up. We managed to finagle a Brilliant Spirit Essence by devouring its soul, so you may want to perform that action on it. When you get free of the conversation, hold Z and look around to find a dirt mound nearby with a little gold in it. If, on the other hand, you decide to eat the Wood Man, youll get the Spirit Gorge ability, which is basically an area-of-effect version of Devour Spirit that can affect multiple spirits and elementals around you. If youre a warrior or cleric, then youll want to put this baby to use. With that in tow, you can explore the various points of interest on this floor. Keep in mind that the golem cant be equipped with any weaponry, but that it can be enchanted. Ah, the loving embrace of a demon's wings. Falchion is THE best weapon fot motb wm. Buy Gann and Safiya plenty of ammo, rest in town, then head outside to face the spirit army. Theres a barrel near one of the homes here that will have a number of Mass buff spells; memorize them and cast them on your party, along with the usual Premonition/Stoneskin buffs, before you open the door and head through. Doing so will net you 2,000 XP and the Fragmented Soul, one of the four keys to a door that youll find a bit later. In combat, Safiya is your basic wizard. to whomever holds it in their inventory. So it is true that ranged weapon fighters have a big disadvantage in MotB compared to melee fighters. Mask of the Betrayer will continue the story that began in Neverwinter Nights 2, and you can expect many high-level adventures because you have the option of carrying over an existing. When the fight is over, you will have the choice of devouring Okkus soul or attempting to rein in the creature inside you. Nice! His abilities are fairly redundant with Safiyas, but hell still be a pretty handy addition to the party if you choose this path. NWN2 Cheats are console commands which can be used in the game to change some values or get some advantages. GameSpot's Walkthrough to Mask of the Betrayer will reveal all. Even if he is, though, you can simply resummon him after you rest. If you complete all of the tests, speak to Jurak again, and youll become an Ice Troll Berserker. When all of the Manifestations have been defeated, head up the hill to face the Faceless Man. This will remove the weakness effect from you. If you do so, youll enter. Your goal here is to find surviving members of the party, though. These guys are highly resistant to physical and elemental damage, so use spells like Magic Missile or Disintegrate to push their health down and finish them off. Sure the base damage difference is less negligable in the begining but like you said, i'll find a great Longsword early in the game. If you continue to question Darovik about the Wall, then select "Theres worse hells to imagine" when the choice pops up, youll gain influence with Gann. Youre now forced to fight the bizarre entitiy within you; it hungers for souls, and grants you some new abilities related to them. To the south, near the exit to the Burning Grove, youll come across Yurkov and Ferala, two individuals who are about to fight. Thatll earn you a quick 1500 XP. If youre playing on the Normal difficulty setting, then you cant hurt your teammates with area-of-effect spells like Fireball, so you can just cast whatever your most powerful AOE spells happen to be, with stuff like Meteor Storm, Horrid Wilting, and Wail of the Banshee probably being good bets. Ask him about the experiment that hes researching, and youll discover that Nefris was working with chaos theory, of a sort; she was trying to separate two rooms full of Mephits into their respective races. Its around somewhere, and they want you to take care of it for them. If you throw it through, and its daylight back in the real world, the Count will run off, but otherwise youll probably have to fight him. When youre thoroughly buffed and ready to go, select your main character and tell the rest of your party to hold their ground via the right-click Commands menu. Like NWN2, MotB crafting will upgrade previous enchantments on items (replace them) if they are of the same type (e.g., fire damage 1d6 can be upgraded to fire damage 2d6). We managed to do this by simply heading directly to the west from the start, and then head directly to the north, but we may have just gotten lucky. Protect them as best you can, kill all of the manifestations, and youll have to take on a slightly more difficult version of the Faceless Man. If you attack a fey spirit, an elemental, or an incorporeal undead creature (such as a shade or wraith), wait until it gets to the Near Death stage and quickly use Devour Soul on it (you may want to command your teammates to switch targets away from it to avoid accidentally killing it in the meantime). By If you attempt to complete the ritual to destroy the phylactery, youll receive 250 XP, destroy the body, and receive a Talisman of Pure Good, as well as points towards the Lawful and Good alignments. The more you ask her about him, the more likely it seems that she is, in fact, seeing a telthor spirit, and that she does have the innate qualities of a spirit shaman. You can actually place bets for both of the side bets, but youll have to make a bet, tell Artesh youll come back later, then speak to him again and make the other side bet. Djafi will probably be the first one to die, assuming you managed to convince him to join you; most of the enemies will attack him first, leaving you relatively unmolested as you cut a swath through the casters. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. Unfortunately its a bit problematic, as well, since your teammates cant see it. You're browsing the GameFAQs Message Boards as a guest. Be sure to stock up on arrows and any other supplies that you need; you wont be able to return from the other side when you pass through the gate here. If you save this quest for last, Seyryu will be under attackfrom a total of three soldiers. Hes brought along a spirit army, which fuels his power. 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Game to change some values or get some advantages Fentomy on the shore lever will be under a... Three options when interacting with the rest of the spirits and loot them various points of interest on floor! Fighters have a weapon master, feel free to give him a new one inhabitants after quicksaving only if... The Academys instructors in tow i 'll go with Longswords since at the moment your! The southeast were as they were ( fort was 68 ), and a +10 Enhancement bonus chew the! Matching 40x40 pixel icons for use in game money if you manage to convince all of map... Creatures if you can get, head into Lienna 's secret room to speak to the sloop rest...