KHORNE, TZEENTCH, NURGLE, or SLAANESH. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. Sonic Blasters are decent, offering Assault 3, S4, AP-1 sonic weapons that do +1 damage at half range. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. Use in the Fight phase when a TRAITORIS ASTARTES unit from your army fights. If you really want them to be able to fight you should take Accursed Cultists instead. Until the end of the battle, whenever a friendly CORE or CHARACTER unit within 6 of this Warlord attacks that unit, you can re-roll the attacks wound roll. They have a few interesting tricks, such as the ability to heal a vehicle for D3 wounds or give a vehicle +1 to hit on ranged attacks. As always, a guide like this represents a time and place. Youll want to prevent these charges by making sure its got a proper screen. Not bad, given how much you get, but ultimately not good enough to make your list unless you have some way to get hit re-rolls or guarantee hit rolls of 6. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Generally speaking, the effectiveness of most prayers is blunted by the fact that Dark Apostles are slow unlike their loyalist chaplain counterparts, they get neither bikes nor jump packs, and so auras abilities they may get are much less useful given how likely it is that their beneficiaries will quickly outpace them running toward key targets and objectives. Ah, the mighty Chaos Cultist. Leader of the loyalist Red Corsairs, he was assigned to patrol the Maelstrom, a much smaller area of warp instability like the Eye of Terror. This is pretty situational, but will be helpful for those times you need to raise a banner and shoot, or shot while planting a bomb. Once upon a time, Lucius was simply a legionnaire of the Emperors Children who was exceptionally devoted to mastering the blade. Being a second caster with a single cast. How durable are the Rubrics and Plague Marines going to be? The third walking Lord of War for Chaos Space Marines, the Brass Scorpion is a bit more of a melee threat than most, with a pair of hellcrusher claws that do flat 6 damage (2 on the sweep) and 6 attacks base. If you didnt see the news, Space Marines of all varieties are going up to two wounds. And at 65 points, this guy is an absolute steal. Chaos Space Marines want to spend CP on upgrading their Characters pre-game more than any other army in the game, and have lots of 1 and 2 CP stratagems they want to use in-game. This is probably the best of the Chaos Space Marine secondary objectives and even at its best its just so-so. This is a solid little buff that pairs well with the failed save ability for the mark, but wont stop you from dropping your marks damage zero ability on your first failed save. Generally speaking, your army needs a mix of reliable backfield objective holders, typically 2-3 units who can hold objectives in or from your deployment zone, and midtable objective holders, who can contest the middle and bully enemy units off objectives typically 1-2 units which can do this reliably. The lowly rhino is still on the expensive side but has fringe play as a transport for key units in the new Codex. Keep your units grouped effectively, look for opportunities to trade up when you have to sacrifice a piece, and try to avoid outrunning your coverage or leaving your rear too exposed to deep striking threats. Units of 1 are fine but units of 3 (if you can spare the points) bring some extra value for being able to score on Engage on All Fronts. Of these, Rise to Glory is usually your best bet, especially if you have a Master of Executions or two to give you more than 3 characters to work with. Dont feel sad about seeing them get mown down; theyre only humans. If you have to kill, then kill in the best manner. If the enemy psyker is within 24 of any TRAITORIS ASTARTES KHORNE units in your army, roll a D6; on a 4+ the power is denied. Custom40k Homebrew - Alternate activation, huge customisation, better balance and more fun! Youll need to be aggressive early and often, and work on when and how you can crash into your opponents lines early. Likewise, build your army with a thought toward how it will score secondaries and which ones it will pick. Note that, per the FAQ, the Liber Hereticus relic will not increase the range of this aura. If you beat the leadership of that enemy unit, then pick one: Either that unit cant perform actions and any actions it was doing immediately fail, or it cant fire Overwatch or Set to Defend, and fights last in the Fight phase. Park it on an objective and when an opponent pops it youve suddenly got a big unit sitting on the spot. That said, it may not often be what you want out of your Dark Apostle. Getting extra opportunities to proc 6s with Let the Galaxy Burn is an added bonus. On top of that, the Mark of Slaanesh gives you the, Stratagem, letting you change a die roll for a hit/wound/damage to a 6 in the Shooting or Fight phase, while, lets you punish enemy units attempting to Fall Back by consolidating 3 or shooting the unit leaving. This is. Warhammer 40k's Chaos Space Marines wreak havoc from the Eye of Terror across the galaxy - here's our guide to lore, tactics, and collecting. And thats mostly due to the fact that the Malefic Discipline is just really, really good. This is a massive blow to anyone who wanted to soup in non-traditional ways. When approaching a brand new Chaos Space Marine army, therell be a variety of ways to build out a competitive, complete force, which will depend on the way you want to go and what you want to focus on. Lets meet the gang. There are a number of other options here that are exclusive to the Imperial Armour Compendium but none of them are worth taking. One model in that unit regains D3 lost wounds, and if you picked a CORE or DAEMONKIN unit that isnt at its starting strength, you can immediately return a destroyed model to the unit at full wounds. This is kind of a double-edged sword however, as it means Chaos Space Marines armies are light on characters in the Elites slot, and so taking more than 3 will often mean having two detachments, something you dont want to do. units in a CSM Detachment, using their datasheet from Codex: Chaos Space Marines, in which case they can only gain a Legion Trait if every unit in their Detachment (excluding AGENTS OF CHAOS and UNALIGNED units) is from the. Unlike a regular drop pod, the Dreadclaw needs to be dealt with after it lands. Until the end of your Shooting phase, provided that unit does not move again it is considered to have Remained stationary. Pick a INFANTRY or CHAOS SPAWN unit within 6. Chaos Space Marines have access to some great character options in the form of Daemon Princes, Lords Discordant, Dark Apostles, and Sorcerers, to name a few. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? When Horus fell, it was a time of great despair for all Chaos Space Marines and none felt that despair more keenly than his own legion, the Sons of Horus. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. The Blood Slaughterer is a moderately fast melee vehicle with moderate melee output. The Ravager had a competitive statline at the start of 9th edition but has rapidly fallen behind both regular Chaos Knights, which are more deadly, and the Lord of Skulls, which is tougher and more deadly. Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! Durability. Similarly, if a Space Wolves rule from Psychic Awakening: Saga of the Beast does not feature within this document, it cannot be used. A unit of Accursed Cultists comes with 5-10 upgrade Cultist bodies S4 T4 and 2 attacks each plus between 3 and 6 Torment models, which are basically 3-wound, T4 Chaos Spawn, though they trade the Spawns new regeneration ability for a 6+ feel no pain roll. It also gives you access to the Chaos Space Marine version of Transhuman Physiology, which can make your Characters much more durable in a pinch. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Sr. Editor & Publisher: Larry Vela Fortunately for us, there are very few Chaos Space Marine units in that category. Each time an attack is made with this daemon weapon, if you score a hit, that weapon automatically wounds the target and enemy models cant use any rules to ignore the wounds they lose. If the target has 11+ models or youre in Wanton Destruction, they take D3+3 mortal wounds instead. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. When enemy units take morale tests within 6 of your warlord, they roll 2D6 and take the highest result. Chosen, Possessed, and Terminators can all become nightmares to shift with 3-wounds and countless durability synergies. If youre taking a unit, you should absolutely give them an icon, and you may as well give them plasma pistols as the only upgrade you can take on them. My group have just increased the pts of anything with the extra wound by 20-25% (depending on how closely the unit resembles) and it's amazing. This is a very solid upgrade on your unit, and the ability to just sit there and tank a million attacks from something like a knight or the Yncarne can absolutely swing the game. The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. Marketing Manager: Mars Garrett Havocs work best in Black Legion (+1 to hit against closest eligible target), and Iron Warriors (ignore cover), and have some play in Emperors Children, though in that case youll take Blastmasters instead. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. Your army will typically have a lot of strong melee threats but a savvy opponent can still divide and conquer those individually if you arent careful. You cant have more Cultists units in your armys Chaos Space Marines Detachments than Traitoris Astartes CORE INFANTRY, and a Cultists character cant be your warlord if your army contains any HERETIC ASTARTES CHARACTER models. Use in your Command phase and pick one TRAITORIS ASTARTES MACHINE SPIRIT or DAEMON ENGINE model in your army with a Wounds characteristic of 10+. You generally want to protect your Daemon Prince with Look Out, Sir until its time for him to fight. The Daemon Prince is more of a utility piece than a beaststick. Mutated Invigoration can also be huge for buffing T4 units to T5, and Warp Marked can help delete key units off the table. If you read through the whole thing, you have this authors eternal thanks. At the start of the third battle round, you can choose to either remain in, During the fourth and subsequent battle rounds, your army (and all its units) is engaged in. PIck one LEGIONARIES unit from your army; if it is the Shooting phase, that unit can shoot again; if it is the fight phase and that unit is within Engagement Range of enemy units, that LEGIONARIES unit can fight again. The Crown has a 4+ invulnerable save aura which expands in range every turn, but again, the thing is only even deployable meaningfully in some tournaments and its not worth the effort to bring. Until your next Psychic phase, each time a friendly DAEMONKIN or DAEMON ENGINE unit makes an attack against that unit, it gets +1 to wound. Maulerfiends are fast, nasty beaters in melee that benefit from the bonus to hit that a Lord Discordant can provide, but dont necessarily depend on it. Note that Chaos Space Marine Legion traits only apply if your army is mono-faction, or bringing allowable allies in the form of 25% Power Level or less of Daemons or a single Dreadblade unit of Chaos Knights. Find many great new & used options and get the best deals for Warhammer 40K Chaos Space Marine Spare Bits at the best online prices at eBay! The boost to flame weapons is also particularly good, and is reason alone to consider adding Rubric Marines to your army, since having a unit of Warpflamers that can pop off 10d6+20 shots at AP-2 is very nasty. The only small drop pod the Chaos Marines have access to. Until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE is within 6 of the caster they get a 4+ invulnerable save and when an enemy unit finishes a charge move in engagement range of them, you roll a D6; on a 2=4 they take 1 mortal wound and on a 5-6 they take D3. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Each mark confers certain abilities on the unit, based on the mark and their equipment. In Creations of Bile they trade more on having S5 attacks, which lets them punch up against heavier targets where you can use Veterans of the Long War and their inbuilt re-rolls to wound to wound T6-9 targets 75% of the time. One of the new additions to the faction is the TRAITORIS ASTARTES keyword, which helps differentiate the more standard Chaos Space Marines from the likes of the Death Guard (Bubonic Astartes) and Thousand Sons (Arcana Astartes). It was one of these, Erebus, who oversaw the final corruption of Horus, leading the way to over ten thousand years of endless war. For example, if you run Mortarion in a Supreme Command detachment alongside a unit of Iron Warriors, your Iron Warriors will lose their Legion trait and no longer ignore cover or turn off Wound rerolls. The only small drop pod the Chaos Marines have access to. Kind of like a ranged version of the Blade of the Relentless. Raptors are the jump infantry of the Chaos Space Marines army. The Vindicator isnt quite good enough to see play in most competitive lists, but like the Land Raider, its good enough to be a borderline play. Daemon weapons saw a large change with the new Codex; now they upgrade weapons more generally, adding cool effects. A religious zealot who worshipped the Emperor as a god, he redirected his faith to an older power when his fervour was rebuffed by the Master of Mankind. The Heldrake has the choice between a Baleflamer and a Hades Autocannon and you will take the Baleflamer 100% of the time as it spits out a minimum of 4 hits every time it shoots. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be. You can use this twice in a Strike Force battle and three times in an Onslaught game. Some come to Chaos to learn forbidden knowledge, others for power, others for freedom from restrictive rules. You can upgrade the Traitor Sergeant to have a plasma pistol and a power sword at a cost of +5 points for either option, neither of which youre likely to take. With a slim choice of secondary objectives that mostly require interacting with your opponent, its on you to get out there and rip their limbs off, then beat them with said limbs. 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